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Our Fields

Jungle

Bunker HopCalled the Jungle field due to the fast and intense close quarter combat. Players need to watch every angle on this field, and work well as a team in coordinating cover when moving up the field.

Up-the-Hill

On the Hill This field relies on stealth and cunning. With hundreds of hiding places, the enemy could be anywhere. Don't be surprised if you all of a sudden find that you have stumbled into an enemy platoon

Bunker

The BunkerBeing one of our largest fields, it's no surprise it is one of the favorites for most who visit us. This field allows players to truly test their handballing skills, for moving between bunkers and finding that weak spot in the enemies defenses.

Fort

Inside the Fort One of the field types that no paintball site should be without; the fort field is always great fun to play. Players need to work together in attacking this one, never giving the enemy time to dig in.

More to Come...

With 170 acres of woodland, we are always developing new fields. We try to keep each visit as varied as possible with many types of fields.


Rules

  1. Goggles MUST be worn at all times when not in a designated safe area.
  2. A player is eliminated if he/she is hit by a paintball anywhere on their person, including Gun and Battle pack.
  3. A paintball must break and mark a player for it to count as a kill - ALWAYS CHECK
  4. If a player raises their hand and calls himself/herself out he/she is eliminated and may not re-enter the game if he/she find that the paintball did not mark
  5. If a player leaves the played field boundary, he/she is eliminated.

Game Types

Capture the Flag

Two teams skirmish to capture the opposition's flag and return it to their own flag station. Any player tagged with the Flag must place it on the nearest available cover. The flag should always be carried in the hand and not hidden.

Central Flag

Grab theFlagSimilar to capture the flag except one flag is located directly between the two teams. The first team to get the flag in the middle will score the "Flag Pull" (usually 20- points) this is only scored once per game for the first team there. When the flag is taken to the opposition's Flag station, a "Flag Hang" (usually 50 points) is achieved provided the player has not been tagged.

Storm the Bunker

Defend the BunkerIn a race against the clock one team must capture the Bunker off the other team. A flag is placed in front on the bunker and the attackers using team work & suppressive fire must get this flag back to their starting point to win this game within the time allowed.

Defend the Fort

Sneak up to the FortIn a race against the clock one team must capture the Bunker off the other team. A flag is placed in front on the bunker and the attackers using team work & suppressive fire must get this flag back to their starting point to win this game within the time allowed.

Speed-Ball

An all againts all mastacre, allowing a player to stay in for as long as he can stand the PAIN. This is one definantly not for the wimps.

Click here to request an Infomation Pack by post or e-mail

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